![]() * "Innovative and extraordinary, and unpredictable fun" - Apps Zoom * "One of the most extraordinarily memorable and unique games I’ve played in years" - Pocket Tactics * "A sublime video game to immerse yourself in" - The Examiner * "Could be the best interactive fiction game out there" - 148 Apps And a delight." - The Telegraph - Best Novels of 2014 * "Is it a game? Is it a story? Both, really. Pack your case, armchair Passepartout - adventure awaits!" - Joystiq * "This is modern storytelling that engages and delights, and the bold, stylish artwork gives 80 Days almost a graphic novel feel. * "A brilliantly paced, memorable and quite frankly terrific piece of modern interactive fiction, that masterfully blends strategy, resource management and adventure". * "For people who love high adventures and good writing, 80 Days is a voyage that must be taken" - The Verge One of the finest examples of branching narrative yet created." - The Telegraph * "This brilliant interactive novel re-imagines Phileas Fogg's journey around the world. * "Interactive storytelling as its best" - The Guardian * "We’ve been dreaming about this future for decades. Will your choices speed you up - or lead you into disaster? Will you earn Fogg's trust and respect? Will you uncover the secrets and short-cuts that can shave days off your time? Murder, romance, rebellion and intrigue await! Trains, steamers, hot-air balloons, boats, camels, horses and more leave and arrive minute by minute.Įvery city and journey is narrated via an interactive story where you control every action. Bribe your way onto early departures, but don't let yourself go bankrupt or you'll be sleeping rough and begging for aid! Trade items for profit, and collect the equipment for the conditions you'll face: but too much luggage will slow you down.Ĩ0 DAYS is a breakneck race, with an in-game clock that never stops running. Playing as Phileas Fogg's loyal valet, Passepartout, you must balance your master's health, your finances, and the time, as you choose your own path from city to city all the way around the world. He passed ten hours out of the twenty-four in Saville Row, either in sleeping or making his toilet.Choose your own route around the world, travelling by airship, submarine, mechanical camel, steam-train and more, racing other players and a clock that never stops in TIME Magazine's #1 Game of the Year 2014, now on Switch.įeaturing stunning art by Jaume Illustration, a half-million word script by Meg Jayanth and Jon Ingold, original music by Laurence Chapman, 80 DAYS is an interactive adventure created by your choices, on the fly, and is different every time you play. ![]() He never used the cosy chambers which the Reform provides for its favoured members. He breakfasted and dined at the club, at hours mathematically fixed, in the same room, at the same table, never taking his meals with other members, much less bringing a guest with him and went home at exactly midnight, only to retire at once to bed. He lived alone in his house in Saville Row, whither none penetrated. ![]() Phileas Fogg was not known to have either wife or children, which may happen to the most honest people either relatives or near friends, which is certainly more unusual. The game was in his eyes a contest, a struggle with a difficulty, yet a motionless, unwearying struggle, congenial to his tastes. Fogg played, not to win, but for the sake of playing. He often won at this game, which, as a silent one, harmonised with his nature but his winnings never went into his purse, being reserved as a fund for his charities. His sole pastimes were reading the papers and playing whist. Those who were honoured by a better acquaintance with him than the rest, declared that nobody could pretend to have ever seen him anywhere else. It was at least certain that Phileas Fogg had not absented himself from London for many years.
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